Reviews Xbox 360 Wii DS PSP PS2 Anime Manga Comics Other

Information - Anime

Characters
Episode Synopsis
FAQ
Series
Other


Information - Comics

Characters
Issue Synopsis
FAQ
Series
Other


Information - Games

Characters
Story Synopsis
FAQ
Series
Other



FINAL IMPRESSIONS: No More Heroes 2: Desperate Struggle (SPOILERS)
By Jacob Bond
February 14th, 2010

Y'know, what's funny is I was having trouble thinking about what to say for that review, and now that it's finished it's probably the longest one I've written.

Anyway, here's some spoiler-filled thoughts on No More Heroes 2: Desperate Struggle:

Some of this won't make sense if you haven't played the game. I don't bother going giving any explanation about the things I'm talking about. This is mostly dumping thoughts into words.

Random Questions:

So my head is racing, trying to make sense of the game. The problem with Suda 51 is that with his games, he may have something in there with no answer at all, just to mess with the fans. He's about style, not story. That's why the first game ended the way it did.

But now I'm not so sure all of it was pure nonsense. I'm starting to wonder if it's a 'bigger picture' kind of thing. At the end of the first game, we see Sylvia with her daughter in front of a painting of Travis and Henry fighting. At first I thought this was her and Henry's daughter (although I found it odd they named her Jeanne, after Travis' ex-girlfriend/half-sister). Now I think this was a glimpse of her in the far off future, and Travis is the father (which makes much more sense).

In this game we're shown a peep show-type establishment where Sylvia is apparently working. She talks to a mysterious stranger who never speaks, telling him the story that takes place in No More Heroes 2. This is obviously some point in the future, but why she's there is a mystery. Of course, at the end of the game Sylvia steals Travis' bike and takes off. The last cut scene shows Sylvia in the peep house, breaking down in tears. Travis is revealed to be the voiceless customer. He tells Sylvia that "Finally, I found you" and "Santa Destroy needs us."

So this brings up a few questions. First of all, Sylvia already mentioned her voiceless customer had made multiple trips, so I doubt Travis was being literal when he said he found her. I think he meant he finally got to see the real Sylvia for a change. The entire time he's known her, she's stolen from him, conned him, lied to him, and is impossible to figure out. She revealed her true feelings to a stranger (who just happened to be Travis), and he saw a side she was too afraid to show.

But then there's the "Santa Destroy" comment. Earlier in the game Travis swears to take down the UAA (United Assassins Association). Clearly Sylvia no longer works for them and is, in fact, not even in Santa Destroy any longer. So something big has happened between the last fight and this scene, and it screams for a third game to conclude it. So has the UAA gotten out of control? Or did Travis take them down and now there's chaos?

There's also the question of what Sylvia promised to Shinobu for helping take out some of Travis' opponents. This is never touched on again, although a recent document found online indicates there MIGHT be a bonus fight with Shinobu once Bitter mode is beaten. I'm curious if that's true and answers the question. If not, well, there's a chance Shinobu will be the star of the third game.

But that's the other thing: Suda 51 said this is the last of Travis in the series. But that doesn't seem to gel with the ending. The ending practically begs for a third game featuring both him and Sylvia. So was he throwing out a red herring or was he serious? It's hard to tell with him because if his games are anything to go by, the man is absolutely insane.

So overall, I'm starting to see a larger story developing. We've been given hints of the future in both games, but how it comes together is a mystery. The best I can put together, Travis becomes the top assassin and does what nobody else has ever done: disappeared without the UAA finding him (something one assassins mentions in this game, when she talks about being "trapped"). He comes back to get revenge for his buddy's death, becomes number one again, and promises to take down the UAA. Sylvia runs away because she's getting too close to Travis, then... what happens next is unknown. We jump again where he finds her no longer working with the UAA and tells her Santa Destroy needs her. And then we the jump even farther in the future showing they both likely have a kid together.

So many unanswered questions, but at the same time it makes me feel more confident now than ever that there will be a third game (Suda has apparently gone as far as to say he has enough ideas to make up to a fifth game). I guess it all depends on sales, and so far this one has started off better than the first. W00t!

I'm looking forward to starting a new game on Bitter mode, although I might not finish it if the rumor about Shinjobu isn't true. I know the E3 trailer for the game shows up once you complete Mild, so I'll at least look into that.

Other random thoughts:

  • There's some connection between Margaret and Alice. Alice throws pictures of Margaret with a photo album into a fire and comments on how being an assassin is stupid if all that's going to happen is you kill each other in the end. Also, Margaret's last name is Moonlight and Alice's is Twilight. So either sisters, romantically linked, or something else. There were also pictures of a man and child, so it's more likely they're sisters and Alice was once married.

  • Who was Bishop's friend? Apparently it's famed Japanese director, Takashi Miike. The credits list a few different cameos by real people.

  • Hideki Anno (Evangelion) directed the Bizarre Jelly 5 anime opening. That. Is. Awesome.

    The Assassins:

    This is where I would rank them, with number one being the hardest:

    15.) Charlie MacDonald
    14.) Dr. Letz Shake
    13.) Cloe Walsh
    12.) Skelter Helter
    11.) Margaret Moonlight
    10.) Kimmy Howell
    9.) Mimmy
    8.) Nathan Copeland
    7.) Alice
    6.) Captain Vladimir
    5.) Matt Helms
    4.) Million Gunman
    3.) Ryuji
    2.) New Destroyman
    1.) Jasper Batt Jr.

    This is based on how hard it was for me to kill them. In the cases of Ryuji and Million Gunman, I was making the fights tougher on myself because I was overlooking one small detail that, had I thought of to begin with, would have made the fights over fairly quickly (for example, Ryuji's dragon summon is HORRIBLE, but once you learn to avoid it by simply locking onto Ryuiji and rolling away until the dragon goes underground, he's easy to deal with).

    Charlie MacDonald barely qualifies as a fight. It was clear Suda 51 wanted an excuse to use a giant robot joke, and that was the main purpose of it. There was zero challenge at all to that battle.

    In the case of New Destroyman, he's only hard when you have two to deal with, but then is really easy but tedious when you kill one of them.

    For Jasper, the first part is obviously easy (anyone who's played it understands why), while the second was brutal. The third part was annoying because it was easy in that there wasn't much strategy involved, but he had that blowing move that sucked down your weapon's power immediately that was really cheap. I don't mind being beaten by clever or hard bosses, but I do mind it when the only reason they win is because of some near instant hit/kill move that's nearly impossible to avoid. Still, he gets credit for the second part because he was legitimately tough there.

    The Little Things:

    I loved the small jokes or references to the first game, such as how Travis still has Jeanne's picture next to his phone but has scribbled out her face.

    There's also Batt Jr.'s connection to the first game, as his father and brothers were the nameless targets in the Pizza Butt (apparently a translation error?) assassination missions that earn you money.

    I couldn't help but laugh when Charlie MacDonald suddenly jumps into a giant robot (of all things) and Travis says, "I thought something like this might happen." And he just happened to have a robot of his own! Now who would ever figure they might find themselves in a giant robot battle?!

    "Oh, poopies!" is probably the best line of dialog, written or spoken, in the entire game.





    Blue Sky, related characters, and all other original material on this site copyright © 2009- Jacob Bond and their respective owners. All rights reserved. This site best viewed in Opera or Firefox and designed for 1280x1024 resolution.


  • Network Links

    Blue Sky
    Subscription Webcomics
    NexusAnime.com
    Battle Athletes Cels
    Nexus Reviews
    Nexus Anime Store

    Other Links of Interest Contact Blue Sky at Kidjutsu RSS Feed